U4GM How to Get Best Gear in Diablo IV S11 Guide
Season 11 has a funny way of punishing old habits. If you're still doing the endless loop and praying for a miracle drop, you'll feel it fast. The better approach is simple: push into Torment the moment your build can stand up, then treat loot like a project you're managing, not a lottery. That's where the hunt for Diablo 4 Items actually starts to make sense, because Ancestrals and Greater Affixes are the stuff that moves your damage and survivability in a real way.
1) Get Comfortable in Torment
Don't get cute in the lower difficulties. People waste hours "perfecting" gear they'll replace in a day. Torment is where the ceiling jumps, and your time suddenly has value. Once you're there, set a tier you can clear without sweating. If you're dying or tiptoeing around every pull, you're not farming, you're just surviving. Speed matters. A clean, repeatable run beats one heroic clear that drains your focus and your patience.
2) Nightmare Dungeons, Done the Smart Way
Nightmare Dungeons are still the backbone because they're steady. You're getting drops, you're getting Glyph XP, and you're learning what your build actually needs under pressure. The trick is not chasing "highest tier possible" like it's a badge. Run what you can crush. Reset. Go again. You'll notice your upgrades come from volume and consistency, not from flexing in a tier that takes twice as long. Also, pay attention to what's bricking your runs. If one affix combo makes everything miserable, skip it and move on.
3) Boss Rotation for the Big Drops
When you're hunting build-defining Uniques or Mythics, randomness isn't the plan. Target farming bosses is. Duriel, Andariel, Belial, the whole crew—run them with a purpose. Yeah, gathering summoning materials can feel like chores, so don't do it in one boring marathon. I like cycling sessions: farm dungeons for momentum, grab what I need, then cash it in on boss runs. And if you're in a group, keep it tidy. Agree on who's summoning, who's looting, and don't let the pace fall apart.
4) Crafting Is Where You Actually Win
Helltides aren't optional if you're serious about endgame gear. You're there for materials, period. Hit dense elite packs, open the good chests, and leave when you've got what you came for. Then comes the part most players still underuse: crafting. Tempering lets you steer an item toward your build instead of hoping it rolls "close enough." Masterworking is the long game, and it's worth it on pieces that already have the right bones. Sanctification is the final gamble, so don't rush it. Do it when the item is already your answer, and you've got a stash of cheap Diablo 4 materials ready for the next round of upgrades.



